One HOP at a time
One HOP at a time is a fast-paced game where one D-12 controls how many jumps you can use to reach the end of the randomly generated level. When you beat a level, you get money. Money can be used in the shop to abilities and other upgrades to your character. All of the instructions for controls are taught in game. The only way to "beat" the game is by buying every single item in the shop, but there is no win screen.
HOW TO PLAY: Press play and roll the dice (the dice is how many jumps you get to complete the level). You spawn near the top left on a platform that keeps you safe until you jump. Then, you try and reach the end of the randomly generated level, avoiding lava, spikes and other enemies. When you complete a level you get money, but when you die you lose almost half of your money, making this some sort of a rage game. Also, you equip abilities (runes) and upgrades by dragging them into the corresponding slot (circle=upgrade, other thing=ability)
Updated | 10 hours ago |
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | SupaStarpup |
Genre | Platformer |
Comments
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I like this concept. I wish there was a lava boots upgrade that gave you a chance to survive lava one time lol
I'm confuse,d but I like the aesthetic!
Thanks! Here's the basics to playing the game: press play and roll the dice (the dice is how many jumps you get to complete the level). You spawn near the top left on a platform that keeps you safe until you jump. Then, you try and reach the end of the RNG level, avoiding lava, spikes and other enemies. When you complete a level you get money, but when you die you lose almost half of your money. Hope this helped you enjoy the game more! (P.S. - I know that some levels are impossible without abilities, which is why abilities are quite possibly the most important thing in the game. Also, you equip abilities (runes) and upgrades by dragging them into the corresponding slot (circle=upgrade, other thing=ability)
okay!